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ECCV
2010
Springer
15 years 12 months ago
2D Action Recognition Serves 3D Human Pose Estimation
3D human pose estimation in multi-view settings benefits from embeddings of human actions in low-dimensional manifolds, but the complexity of the embeddings increases with the num...
CHI
2011
ACM
14 years 10 months ago
Proxemic interactions in ubiquitous computing ecologies
An important challenge in ubiquitous computing (ubicomp) is to create techniques that allow people to seamlessly and naturally connect to and interact with the increasing number o...
Nicolai Marquardt
ICPR
2010
IEEE
15 years 5 months ago
Human Action Recognition Using Segmented Skeletal Features
We present a novel human action recognition system based on segmented skeletal features which are separated into several human body parts such as face, torso and limbs. Our propos...
Sang Min Yoon, Arjan Kuijper
AMDO
2004
Springer
15 years 12 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas
CHI
2007
ACM
15 years 8 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...