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AMDO
2000
Springer
15 years 10 months ago
Analysis of Human Motion Using Snakes and Neural Networks
: A novel technique is described for analysing human movement in outdoor scenes. Following initial detection of the humans using active contour models, the contours are then re-rep...
Ken Tabb, Neil Davey, Rod Adams, Stella J. George
ISWC
2006
IEEE
16 years 15 days ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
ICPR
2004
IEEE
16 years 7 months ago
Human Action Segmentation via Controlled Use of Missing Data in HMMs
Segmentation of individual actions from a stream of human motion is an open problem in computer vision. This paper approaches the problem of segmenting higher-level activities int...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
ATAL
2008
Springer
15 years 8 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
SI3D
2006
ACM
16 years 13 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis