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ACHI
2009
IEEE
16 years 1 months ago
Predictability of a Human Partner in a Pursuit Tracking Task without Haptic Feedback
We are interested in whether humans create a model of their partner when they jointly manipulate an object in a virtual task without haptic feedback. In such a scenario the partne...
Raphaela Groten, Jens Hölldampf, Angelika Pee...
ACL
2009
15 years 4 months ago
Comparing Objective and Subjective Measures of Usability in a Human-Robot Dialogue System
We present a human-robot dialogue system that enables a robot to work together with a human user to build wooden construction toys. We then describe a study in which na
Mary Ellen Foster, Manuel Giuliani, Alois Knoll
CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
HCI
2011
14 years 10 months ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
HUC
1999
Springer
15 years 10 months ago
Using Spatial Co-location for Coordination in Ubiquitous Computing Environments
A problem in Ubiquitous Computing environments is the coordination of a multitude of different devices. This paper presents the RAUM1 -system that provides the basis for communicat...
Michael Beigl