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ISWC
2002
IEEE
15 years 11 months ago
Time and Time Again: Parallels in the Development of the Watch and the Wearable Computer
This paper examines the parallels in the development of the watch and the wearable computer. It discusses how the locations where the watch was worn on the body has changed over t...
Thomas L. Martin
ATAL
2004
Springer
15 years 12 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
HCI
2011
14 years 10 months ago
A Methodical Approach for Developing Valid Human Performance Models of Flight Deck Operations
Validation is critically important when human performance models are used to predict the effect of future system designs on human performance. A model of flight deck operations was...
Brian F. Gore, Becky L. Hooey, Nancy Haan, Deborah...
ICVS
2003
Springer
15 years 11 months ago
Recurrent Bayesian Network for the Recognition of Human Behaviors from Video
Abstract. We propose an original bayesian approach to recognize human behaviors from video streams. Mobile objects and their visual features are computed by a vision module. Then, ...
Nicolas Moënne-Loccoz, François Br&eac...
CHI
2006
ACM
16 years 6 months ago
Tailoring virtual reality technology for stroke rehabilitation: a human factors design
In this paper we introduce an interdisciplinary project to develop a virtual reality enhanced stroke rehabilitation system (VRSRS). In particular, we propose a human factors desig...
Younbo Jung, Shih-Ching Yeh, Jill Stewart