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HUC
2003
Springer
15 years 11 months ago
Social Network Computing
Abstract. A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper desc...
Nathan Eagle, Alex Pentland
COSIT
2001
Springer
186views GIS» more  COSIT 2001»
15 years 11 months ago
Computational Structure in Three-Valued Nearness Relations
The development of cognitively plausible models of human spatial reasoning may ultimately result in computational systems that are better equipped to meet human needs. This paper e...
Matt Duckham, Michael F. Worboys
BMVC
2010
15 years 4 months ago
Clustered Pose and Nonlinear Appearance Models for Human Pose Estimation
We investigate the task of 2D articulated human pose estimation in unconstrained still images. This is extremely challenging because of variation in pose, anatomy, clothing, and i...
Sam Johnson, Mark Everingham
CSE
2009
IEEE
15 years 9 months ago
Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities
— Visible Past proposes a new class of interdisciplinary learning, documenting, knowledge production, and discovery experiences that are anchored in space and time indicators. Th...
Sorin Adam Matei, Eric A. Wernert, Travis Faas
ICCV
2009
IEEE
15 years 4 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...