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AAAI
2000
15 years 7 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
ICASSP
2008
IEEE
16 years 28 days ago
Fast query by example of environmental sounds via robust and efficient cluster-based indexing
There has been much recent progress in the technical infrastructure necessary to continuously characterize and archive all sounds, or more precisely auditory streams, that occur w...
Jiachen Xue, Gordon Wichern, Harvey D. Thornburg, ...
WIKIS
2006
ACM
16 years 13 days ago
How to use a Wiki in education: 'Wiki based effective constructive learning'
Learning effectiveness depends on a large range of parameters. Learners’ activity has an important impact on long-term learning and comprehension of difficult concepts [1]. Coll...
Michele Notari
UIST
2005
ACM
16 years 1 days ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
CSCW
2004
ACM
15 years 12 months ago
Lilsys: Sensing Unavailability
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
James Begole, Nicholas E. Matsakis, John C. Tang