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HRI
2007
ACM
15 years 10 months ago
Group attention control for communication robots with wizard of OZ approach
This paper describes a group attention control (GAC) system that enables a communication robot to simultaneously interact with many people. GAC is based on controlling social situ...
Masahiro Shiomi, Takayuki Kanda, Satoshi Koizumi, ...
ACMDIS
2004
ACM
16 years 9 days ago
Understanding experience in interactive systems
Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with p...
Jodi Forlizzi, Katja Battarbee
CHI
1998
ACM
15 years 11 months ago
When the Interface is a Talking Dinosaur: Learning Across Media with ActiMates Barney
ActiMates™ Barney™ represents a new form of interactive learning product for two- to five-year old children: a small computer that looks like an animated plush doll. He can be...
Erik Strommen
PUC
2007
102views more  PUC 2007»
15 years 6 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
HCI
2009
15 years 4 months ago
Feature Extraction and Selection for Inferring User Engagement in an HCI Environment
We present our work towards estimating the engagement of a person to the displayed information of a computer monitor. Deciding whether a user is attentive or not, and frustrated or...
Stylianos Asteriadis, Kostas Karpouzis, Stefanos D...