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PERCOM
2004
ACM
16 years 6 months ago
Anatomy of a Graduate Ubiquitous/Pervasive Computing Course
This paper presents the author's experience in designing and teaching a graduate level Ubiquitous Computing (Ubicomp) course at Arizona State University. It identifies some o...
S. K. S. Gupta
CHI
2008
ACM
16 years 7 months ago
Do knobs have character?: exploring diversity in users' inferences
Physical controls are now ubiquitous in everyday interactions. Empirical studies of physical interactions have traditionally been exploring instrumental aspects such as error rate...
Evangelos Karapanos, Stephan Wensveen, Bart Friede...
CHI
2008
ACM
16 years 7 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
CHI
2009
ACM
16 years 1 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
CHI
2006
ACM
15 years 8 months ago
Shaping user input in speech graffiti: a first pass
Speech Graffiti is a standardized interaction protocol for spoken dialog systems designed to address some common difficulties with ASR. We have proposed a strategy of shaping to h...
Stefanie Tomko, Roni Rosenfeld