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CHI
2001
ACM
16 years 7 months ago
GeneyTM: designing a collaborative activity for the palmTM handheld computer
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
PERCOM
2003
ACM
16 years 4 days ago
Object Labelling from Human Action Recognition
This paper presents a method for finding and classifying objects within real-world scenes by using the activity of humans interacting with these objects to infer the object’s i...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...
CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CHI
1997
ACM
15 years 11 months ago
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows ...
Jan O. Borchers
CHI
2008
ACM
16 years 7 months ago
Increasing the accessibility of pen-based technology: an investigation of age-related target acquisition difficulties
This paper describes the author's dissertation research on improving the accessibility of penbased technology. The first step for this research was to gather information on t...
Karyn Moffatt