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CHI
2009
ACM
16 years 7 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
HRI
2011
ACM
14 years 10 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
CORR
2010
Springer
138views Education» more  CORR 2010»
15 years 7 months ago
A Framework for Interactive Work Design based on Digital Work Analysis and Simulation
Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operat...
Liang Ma, Wei Zhang, Huanzhang Fu, Yang Guo, Damie...
MHCI
2004
Springer
16 years 6 days ago
A Study on Gestural Interaction with a 3D Audio Display
The study reported here investigates the design and evaluation of a gesturecontrolled, spatially-arranged auditory user interface for a mobile computer. Such an interface may prov...
Georgios N. Marentakis, Stephen A. Brewster
AGENTS
1999
Springer
15 years 11 months ago
Where to Look? Automating Attending Behaviors of Virtual Human Characters
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
Sonu Chopra-Khullar, Norman I. Badler