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CHI
2006
ACM
16 years 25 days ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
CHI
2009
ACM
15 years 8 months ago
A performance model of selection techniques for p300-based brain-computer interfaces
In this paper, we propose a model to predict the performance of selection techniques using Brain-Computer Interfaces based on P300 signals. This model is based on Markov theory an...
Jean-Baptiste Sauvan, Anatole Lécuyer, Fabi...
OZCHI
2005
ACM
16 years 12 days ago
Moving bodies, social selves: movement-oriented personas and scenarios
This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic ...
Lian Loke, Toni Robertson, Tim Mansfield
CHI
2010
ACM
16 years 1 months ago
Participatory design for sustainable campus living
Participatory design methods have the potential to produce ethical and useful persuasive technologies, particularly in support of environmental sustainability. I present the use a...
Janet Davis
ISMAR
2007
IEEE
16 years 1 months ago
Vesp'R - Transforming Handheld Augmented Reality
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
Ernst Kruijff, Eduardo E. Veas