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CONNECTION
2007
81views more  CONNECTION 2007»
15 years 6 months ago
Prosodic alignment in human-computer interaction
Androids replicating humans in forms need also to achieve replication in behaviors to realize high level of believability. It has been observed that people exhibit strong tendency...
Noriko Suzuki, Yasuhiro Katagiri
PRESENCE
2010
60views more  PRESENCE 2010»
15 years 1 months ago
Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...
165
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CHI
2003
ACM
16 years 7 months ago
Just blink your eyes: a head-free gaze tracking system
We propose a head-free, easy-setup gaze tracking system designed for a gaze-based Human-Computer Interaction. Our system enables the user to interact with the computer soon after ...
Takehiko Ohno, Naoki Mukawa, Shinjiro Kawato
ICPR
2008
IEEE
16 years 1 months ago
Interactive labeling of facial action units
For many computer vision problems, it is very important to produce the groundtruth data. Manual data labeling is labor-intensive and prone to the human errors, whereas fully autom...
Lei Zhang, Yan Tong, Qiang Ji
CHI
1994
ACM
15 years 11 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao