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TOG
2008
101views more  TOG 2008»
15 years 6 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
TOG
2008
145views more  TOG 2008»
15 years 6 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TPDS
2008
96views more  TPDS 2008»
15 years 6 months ago
Stochastic Graph Processes for Performance Evaluation of Content Delivery Applications in Overlay Networks
This paper proposes a new methodology to model the distribution of finite size content to a group of users connected through an overlay network. Our methodology describes the distr...
Damiano Carra, Renato Lo Cigno, Ernst W. Biersack
CGF
2005
159views more  CGF 2005»
15 years 6 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
JMIV
2007
122views more  JMIV 2007»
15 years 6 months ago
Fast Image Inpainting Based on Coherence Transport
High-quality image inpainting methods based on nonlinear higher-order partial differential equations have been developed in the last few years. These methods are iterative by natur...
Folkmar Bornemann, Tom März
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