In this article, we address some of the issues concerning emotion recognition from processing physiological signals captured by bio-sensors. We discuss some of our preliminary resu...
Tessa Verhoef, Christine L. Lisetti, Armando Barre...
This paper presents an overview of methods used when measuring driver behavior and performance. Simulators, test-track, on-road, field-operational-trials, and naturalisitic methods...
Shane McLaughlin, Jonathan M. Hankey, Thomas A. Di...
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
From home improvement to scrapbooking, leisure activities performed “by hand” increasingly involve digital tools. In turn, software and devices to support handwork are prolife...
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...