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PDP
2003
IEEE
16 years 3 days ago
Dissipative Cellular Automata As Minimalist Distributed Systems: A Study On Emergent Behaviors
This paper describes the behavior observed in a class of cellular automata that we have defined as "dissipative", i.e., cellular automata for which the external environm...
Marco Mamei, Andrea Roli, Franco Zambonelli
PG
2003
IEEE
16 years 3 days ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
SIBGRAPI
2003
IEEE
16 years 3 days ago
Using Efficient Visual Exploration Techniques to Evaluate Features for Content-Based Image Retrieval
This paper presents a novel visual approach to evaluate, in a fast and effective way, the development of new image feature extraction techniques concerning content-based image ret...
José Fernando Rodrigues Jr., César A...
VISUALIZATION
2003
IEEE
16 years 3 days ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VISUALIZATION
2003
IEEE
16 years 3 days ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
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