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NETGAMES
2006
ACM
16 years 25 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PPOPP
2006
ACM
16 years 25 days ago
High-performance IPv6 forwarding algorithm for multi-core and multithreaded network processor
IP forwarding is one of the main bottlenecks in Internet backbone routers, as it requires performing the longest-prefix match at 10Gbps speed or higher. IPv6 forwarding further ex...
Xianghui Hu, Xinan Tang, Bei Hua
SAC
2006
ACM
16 years 25 days ago
Revisiting 1-copy equivalence in clustered databases
Recently renewed interest in scalable database systems for shared nothing clusters has been supported by replication protocols based on group communication that are aimed at seaml...
Rui Carlos Oliveira, José Pereira, Alfr&aci...
174
Voted
ICPR
2010
IEEE
16 years 15 days ago
Discriminative Level Set for Contour Tracking
Conventional contour tracking algorithms with level set often use generative models to construct the energy function. For tracking through cluttered and noisy background, however,...
Wei Li
175
Voted
ATS
2005
IEEE
98views Hardware» more  ATS 2005»
16 years 15 days ago
Untestable Multi-Cycle Path Delay Faults in Industrial Designs
The need for high-performance pipelined architectures has resulted in the adoption of latch based designs with multiple, interacting clocks. For such designs, time sharing across ...
Manan Syal, Michael S. Hsiao, Suriyaprakash Natara...
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