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3DPVT
2006
IEEE
141views Visualization» more  3DPVT 2006»
16 years 29 days ago
Reference Stream Selection for Multiple Depth Stream Encoding
With advances in technology, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in 3D using multiple digital cameras and computers. Ho...
Sang-Uok Kum, Ketan Mayer-Patel
AINA
2006
IEEE
16 years 29 days ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
CCECE
2006
IEEE
16 years 28 days ago
Software Defect Content Estimation: A Bayesian Approach
Software inspection is a method to detect errors in software artefacts early in the development cycle. At the end of the inspection process the inspectors need to make a decision ...
Achin Jain, Alok R. Patnaik, Pulak Dhar, Vineet Sr...
CCECE
2006
IEEE
16 years 28 days ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...
CCECE
2006
IEEE
16 years 28 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
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