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ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
CHI
1994
ACM
15 years 11 months ago
Towards the interactive office
We describe a prototype system, the Interactive Office, which supports the occupant's daily activities in an office. Discrete sensors embedded in an office detect the occupan...
Steve Hodges, Gifford Louie
CHI
2011
ACM
14 years 10 months ago
Things that hover: interaction with tiny battery-less robots on desktop
This paper presents computationally and physically augmented desktop objects - “Things that hover” - that is capable of moving autonomously on desktop, and discusses about tec...
Takashi Miyaki, Yong Ding, Behnam Banitalebi, Mich...
CHI
2003
ACM
16 years 7 months ago
Designing visualizations of social activity: six claims
In this paper, we describe a set of claims that have evolved from our work in designing visual representations of groups in online environments. We argue that these claims can ser...
Thomas Erickson
HAID
2007
Springer
16 years 27 days ago
Designing Eyes-Free Interaction
As the form factors of computational devices diversify, the concept of eyes-free interaction is becoming increasingly relevant: it is no longer hard to imagine use scenarios in whi...
Ian Oakley, Junseok Park