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ISWC
2002
IEEE
15 years 11 months ago
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
The representation of physical space has traditionally focused on keyphrases such as “Computer Science Building” or “Physics Department” that help us in describing and nav...
Fernando Diaz
CHI
2008
ACM
16 years 7 months ago
Brain-computer interfaces for HCI and games
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain...
Anton Nijholt, Bernhard Graimann, Brendan Allison,...
CHI
2010
ACM
16 years 1 months ago
Exploring the accessibility and appeal of surface computing for older adult health care support
This paper examines accessibility issues of surface computing with older adults and explores the appeal of surface computing for health care support. We present results from a stu...
Anne Marie Piper, Ross Campbell, James D. Hollan
CHI
2006
ACM
16 years 7 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
ACMIDC
2010
15 years 4 months ago
vSked: an interactive visual schedule system for use in classrooms for children with autism
Children with autism often experience substantial challenges in understanding, structuring, and predicting the activities in their daily lives. The use of symbols to represent a s...
Michael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gi...