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CHI
2006
ACM
16 years 7 months ago
Usability of interaction patterns
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...
Katarina Segerståhl, Timo Jokela
ACMDIS
2000
ACM
15 years 11 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee
188
Voted
CHI
2007
ACM
16 years 7 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
175
Voted
ISWC
2002
IEEE
15 years 11 months ago
Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid
The Parasitic Humanoid (PH) is a wearable robot for modeling nonverbal human behavior. This anthropomorphic robot senses the behavior of the wearer and has the internal models to ...
Taro Maeda, Hideyuki Ando, Maki Sugimoto, Junji Wa...
HCI
2009
15 years 4 months ago
Modeling Human Actors in an Intelligent Automated Warehouse
Warehouse automation has progressed at a rapid pace over the last decade. While the tendency has been to implement fully automated solutions, most warehouses today exist as a mixtu...
Davy Preuveneers, Yolande Berbers