We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
In this work we present a hardware prototype that uses bending gestures as input for a mobile device and experimental setups that compare possible gestures with other, more tradit...
To make practical ubiquitous computing environment for everyday activities especially for house and home, the environment has to be proactively managed by the users at home themsel...
The paper describes an experimental work conducted within the HILAS (Human Integration into the Lifecycle of Aviation Systemshttp://www.hilas.info/mambo/) project. The objective of...