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CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
150
Voted
HRI
2007
ACM
15 years 10 months ago
HRI caught on film
The Human Robot Interaction 2007 conference hosted a video session, in which movies of interesting, important, illustrative, or humorous HRI research moments are shown. This paper...
Christoph Bartneck, Takayuki Kanda
HCI
2011
14 years 10 months ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
HCI
2009
15 years 4 months ago
Implementing Human Factors within the Design Process of Advanced Driver Assistance Systems (ADAS)
This paper introduces our research which aims to develop a design approach for ADAS applications in which human factors (including stakeholder feedback and objective performance me...
Boris van Waterschoot, Mascha van der Voort
MHCI
2009
Springer
16 years 1 months ago
Flashlight interaction: a study on mobile phone interaction techniques with large displays
In this paper, we introduce Flashlight interaction, a new approach to light-based interaction between mobile phones and large screens by using the phone camera flashlight. Using a...
Alireza Sahami Shirazi, Christian Winkler, Albrech...