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ACMACE
2011
ACM
14 years 7 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
237
Voted
HRI
2012
ACM
14 years 2 months ago
Designing persuasive robots: how robots might persuade people using vocal and nonverbal cues
Social robots have to potential to serve as personal, organizational, and public assistants as, for instance, diet coaches, teacher’s aides, and emergency respondents. The succe...
Vijay Chidambaram, Yueh-Hsuan Chiang, Bilge Mutlu
WONS
2012
IEEE
14 years 2 months ago
Challenges and implications of using ultrasonic communications in intra-body area networks
Abstract— Body area networks (BANs) promise to enable revolutionary biomedical applications by wirelessly interconnecting devices implanted or worn by humans. However, BAN wirele...
Laura Galluccio, Tommaso Melodia, Sergio Palazzo, ...
CVPR
2003
IEEE
16 years 9 months ago
Face Recognition in Hyperspectral Images
Hyperspectral cameras provide useful discriminants for human face recognition that cannot be obtained by other imaging methods. We examine the utility of using near-infrared hypers...
Zhihong Pan, Glenn Healey, Manish Prasad, Bruce J....
ICPR
2004
IEEE
16 years 8 months ago
Maximizing Validity in 2D Motion Analysis
Classifying and analyzing human motion from a video is relatively common in many areas. Since the motion is carried out in 3D space, the 2D projection provided by a video is somew...
Martin Eriksson, Stefan Carlsson