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CHI
2010
ACM
15 years 11 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
HRI
2007
ACM
15 years 11 months ago
Humanoid robots as a passive-social medium: a field experiment at a train station
This paper reports a method that uses humanoid robots as a communication medium. There are many interactive robots under development, but due to their limited perception, their in...
Kotaro Hayashi, Daisuke Sakamoto, Takayuki Kanda, ...
211
Voted
HAPTICS
2009
IEEE
15 years 11 months ago
Efficient object exploration and object presentation in TeleTA, Teleoperation system with Tactile feedback
In order to achieve awareness of collision during teleoperation and to support operator with valuable information (object stiffness and shape), we elaborated approaches to object ...
Dzmitry Tsetserukou, Susumu Tachi
CHINZ
2006
ACM
15 years 11 months ago
Accounting for user familiarity in user interfaces
Previous work discussed a model of cognitive distance with the novel concepts of "tech bias", "velocity" and "inertia". This paper examines the human...
Christiaan A. D'H Gough, Richard Green, Mark Billi...
222
Voted
EGICE
2006
15 years 11 months ago
Intrinsically Motivated Intelligent Sensed Environments
Advances in intelligent agent research, such as curious agents and motivated learning agents, make possible a new kind of intelligent environment: a curious place. Previously, inte...
Mary Lou Maher, Kathryn Elizabeth Merrick, Owen Ma...