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ACMACE
2007
ACM
15 years 11 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...
152
Voted
ICCHP
2010
Springer
15 years 11 months ago
Designing and Developing Accessible Java Swing Applications
Existing development tools provide little out-of-the-box assistance in order to design and develop accessible ICT Java solutions for impaired users. Two new approximation simulatio...
Theofanis Oikonomou, Konstantinos Votis, Dimitrios...
CHI
2007
ACM
15 years 11 months ago
Presence and engagement in an interactive drama
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Fa
Steven Dow, Manish Mehta, Ellie Harmon, Blair MacI...
CHIMIT
2007
ACM
15 years 11 months ago
Integration and organization of information for display
poster we present several methods for abstracting data into information and then integrating and organizing it for the purpose of display. We use an example from analysis of pilot...
Asaf Degani, Michael G. Shafto, Leonard Olson
DISAPPEARING
2007
15 years 11 months ago
Intrusiveness Management for Focused, Efficient, and Enjoyable Activities
Fredrik Espinoza, David De Roure, Ola Hamfors, Luc...