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GAMEON
2008
15 years 8 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
LREC
2008
183views Education» more  LREC 2008»
15 years 8 months ago
Active Annotation in the LUNA Italian Corpus of Spontaneous Dialogues
In this paper we present an active approach to annotate with lexical and semantic labels an Italian corpus of conversational human-human and Wizard-of-Oz dialogues. This procedure...
Christian Raymond, Kepa Joseba Rodriguez, Giuseppe...
AROBOTS
2008
90views more  AROBOTS 2008»
15 years 7 months ago
Controller design for human-robot interaction
Many robotics tasks require a robot to share the same workspace with humans. In such settings, it is important that the robot performs in such a way that does not cause distress t...
Eric Meisner, Volkan Isler, Jeff Trinkle
EUSFLAT
2009
137views Fuzzy Logic» more  EUSFLAT 2009»
15 years 4 months ago
Evolutionary Robot Vision and Fuzzy Evaluation for Natural Communication of Partner Robots
This paper proposes a method of evolutionary robot vision based on a steady-state genetic algorithm and fuzzy evaluation. In order to improve the communication capability of human-...
Akihiro Yorita, Naoyuki Kubota
CVPR
2012
IEEE
13 years 9 months ago
Leveraging stereopsis for saliency analysis
Stereopsis provides an additional depth cue and plays an important role in the human vision system. This paper explores stereopsis for saliency analysis and presents two approache...
Yuzhen Niu, Yujie Geng, Xueqing Li, Feng Liu