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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
FLAIRS
2004
15 years 8 months ago
Natural Language Generation and Discourse Context: Computing Distractor Sets from the Focus Stack
In human-human conversation, people use linguistic expressions that are flexibly tailored to context as a matter of course, and they expect their conversational partners to do lik...
David DeVault, Charles Rich, Candace L. Sidner
IWEC
2004
15 years 8 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
ICML
2010
IEEE
15 years 8 months ago
COFFIN: A Computational Framework for Linear SVMs
In a variety of applications, kernel machines such as Support Vector Machines (SVMs) have been used with great success often delivering stateof-the-art results. Using the kernel t...
Sören Sonnenburg, Vojtech Franc
SAFECOMP
2010
Springer
15 years 5 months ago
Computational Concerns in the Integration of Unmanned Airborne Systems into Controlled Airspace
Unmanned Airborne Systems (UAS) offer significant benefits for long duration missions. They can also be used in situations where it is inappropriate to expose aircrew to increased ...
Christopher W. Johnson