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NORDICHI
2004
ACM
16 years 12 days ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
SIGCSE
2004
ACM
114views Education» more  SIGCSE 2004»
16 years 12 days ago
Student culture vs group work in computer science
Our industrial advisory boards tell us that our students are well prepared technically, but they lack important group work skills. Simply adding project courses and requiring that...
William M. Waite, Michele H. Jackson, Amer Diwan, ...
HUC
2004
Springer
16 years 10 days ago
Everyday Encounters with Context-Aware Computing in a Campus Environment
As ubiquitous computing technologies mature, they must move out of laboratory settings and into the everyday world. In the process, they will increasingly be used by heterogeneous ...
Louise Barkhuus, Paul Dourish
ISWC
2003
IEEE
16 years 7 days ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
HUC
2003
Springer
16 years 5 days ago
Activity Zones for Context-Aware Computing
Location is a primary cue in many context-aware computing systems, and is often represented as a global coordinate, room number, or a set of Euclidean distances to various landmark...
Kimberle Koile, Konrad Tollmar, David Demirdjian, ...