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ISWC
2002
IEEE
15 years 11 months ago
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
This paper presents the e-SUIT, a wearable computer incorporated in a traditional business suit. A key feature of the system is an array of input/output devices integrated into th...
Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne...
ISWC
1999
IEEE
15 years 11 months ago
Hummingbirds Go Skiing: Using Wearable Computers to Support Social Interaction
The Hummingbird is a wearable computer that aims to support communication in co-located groups, by giving users a continuous awareness of the physical presence (or absence) of oth...
Alexandra Weilenmann, Lars Erik Holmquist
ISWC
1997
IEEE
15 years 11 months ago
Nomadic Radio: A Spatialized Audio Environment for Wearable Computing
This paper describes an on-going research project at the MIT Media Lab, exploring the use of auditory I/O as a primary interaction modality for wearable computing. Nomadic Radio i...
Nitin "Nick" Sawhney, Chris Schmandt
DSVIS
2006
Springer
15 years 10 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
TAMODIA
2008
15 years 8 months ago
Information Supply Mechanisms in Ubiquitous Computing, Crisis Management and Workflow Modelling
Abstract. The successful application of ubiquitous computing in crisis management requires a thorough understanding of the mechanisms that extract information from sensors and comm...
Jurriaan van Diggelen, Robbert-Jan Beun, Rogier M....