We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
In this paper, we consider the problem of computing the affective responses that humans experience when reading or watching stories. Evidence suggests that emotional responses res...
Granular computing concerns human thinking and problem solving, as well as their implications to the design of knowledge intensive systems. It simplifies complex real world probl...
Technology is advancing at a rapid pace, automating many everyday chores in the process, changing the way we perform work and providing various forms of entertainment. Makers of t...
Abstract. The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. One of th...