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CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2003
ACM
16 years 7 months ago
Mobile computing in the retail arena
Although PDAs typically run applications in a "standalone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. Thi...
Erica Newcomb, Toni Pashley, John T. Stasko
MHCI
2009
Springer
16 years 1 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
CHI
2011
ACM
14 years 10 months ago
Is the media equation a flash in the pan?: the durability and longevity of social responses to computers
Research on social responses to computers often assesses only first-impression reactions during a single experimental session, providing limited knowledge about the lasting effect...
Laura M. Pfeifer, Timothy W. Bickmore