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HCI
2007
15 years 8 months ago
Designing Smart Living Objects - Enhancing vs. Distracting Traditional Human-Object Interaction
Abstract. To realize Weiser’s vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living envir...
Pei-yu Chi, Jen-hao Chen, Shih-yen Liu, Hao-Hua Ch...
MVA
2007
169views Computer Vision» more  MVA 2007»
15 years 8 months ago
Human Tracking Based on Particle Filter in Outdoor Scene
In this paper, we propose the object tracking method based on color histograms and particle filtering. Particle filtering is a time series filter for estimating a state using prob...
Mototsugu Muroi, Heitoh Zen
ACL
2001
15 years 8 months ago
Detecting Problematic Turns in Human-Machine Interactions: Rule-induction Versus Memory-based Learning Approaches
We address the issue of on-line detection of communication problems in spoken dialogue systems. The usefulness is investigated of the sequence of system question types and the wor...
Antal van den Bosch, Emiel Krahmer, Marc Swerts
COGSCI
2002
98views more  COGSCI 2002»
15 years 6 months ago
A simplicity principle in unsupervised human categorization
We address the problem of predicting how people will spontaneously divide into groups a set of novel items. This is a process akin to perceptual organization. We therefore employ ...
Emmanuel M. Pothos, Nick Chater
GPEM
2000
126views more  GPEM 2000»
15 years 6 months ago
Automatic Creation of Human-Competitive Programs and Controllers by Means of Genetic Programming
Genetic programming is an automatic method for creating a computer program or other complex structure to solve a problem. This paper first reviews various instances where genetic p...
John R. Koza, Martin A. Keane, Jessen Yu, Forrest ...