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AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
APGV
2010
ACM
238views Visualization» more  APGV 2010»
15 years 8 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz
IJCINI
2007
112views more  IJCINI 2007»
15 years 6 months ago
Neo-Symbiosis: The Next Stage in the Evolution of Human Information Interaction
The purpose of this paper is to re-address the vision of human-computer symbiosis as originally expressed by J.C.R. Licklider nearly a half-century ago and to argue for the releva...
Douglas Griffith, Frank L. Greitzer
ICIP
2010
IEEE
15 years 4 months ago
Real-time 3D reconstruction and pose estimation for human motion analysis
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
CORR
2011
Springer
147views Education» more  CORR 2011»
15 years 1 months ago
Human-Assisted Graph Search: It's Okay to Ask Questions
We consider the problem of human-assisted graph search: given a directed acyclic graph with some (unknown) target node(s), we consider the problem of finding the target node(s) b...
Aditya G. Parameswaran, Anish Das Sarma, Hector Ga...