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CAD
2007
Springer
15 years 6 months ago
A new digital human environment and assessment of vehicle interior design
Vehicle interior design directly relates to driver performance measures such as comfort, efficiency, risk of injury, and vehicle safety. A digital human is a convenient tool for ...
Jingzhou Yang, Joo H. Kim, Karim Abdel-Malek, Timo...
GI
2004
Springer
16 years 5 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
BMCBI
2007
141views more  BMCBI 2007»
15 years 6 months ago
Reconstruction of human protein interolog network using evolutionary conserved network
Background: The recent increase in the use of high-throughput two-hybrid analysis has generated large quantities of data on protein interactions. Specifically, the availability of...
Tao-Wei Huang, Chung-Yen Lin, Cheng-Yan Kao
CVPR
2007
IEEE
16 years 8 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
ACSC
2006
IEEE
16 years 26 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...