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MMM
2003
Springer
166views Multimedia» more  MMM 2003»
16 years 1 days ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
EH
2004
IEEE
125views Hardware» more  EH 2004»
15 years 10 months ago
Routine High-Return Human-Competitive Evolvable Hardware
This paper reviews the use of genetic programming as an automated invention machine for the synthesis of both the topology and sizing of analog electrical circuits. The paper focu...
John R. Koza, Martin A. Keane, Matthew J. Streeter
FGR
2004
IEEE
182views Biometrics» more  FGR 2004»
15 years 10 months ago
Head Pose Estimation Using Stereo Vision For Human-Robot Interaction
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
Edgar Seemann, Kai Nickel, Rainer Stiefelhagen
BMCBI
2006
109views more  BMCBI 2006»
15 years 6 months ago
GPNN: Power studies and applications of a neural network method for detecting gene-gene interactions in studies of human disease
Background: The identification and characterization of genes that influence the risk of common, complex multifactorial disease primarily through interactions with other genes and ...
Alison A. Motsinger, Stephen L. Lee, George Mellic...
CVIU
2006
176views more  CVIU 2006»
15 years 6 months ago
Temporal motion models for monocular and multiview 3D human body tracking
We explore an approach to 3D people tracking with learned motion models and deterministic optimization. The tracking problem is formulated as the minimization of a differentiable ...
Raquel Urtasun, David J. Fleet, Pascal Fua