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CA
1999
IEEE
15 years 11 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
CA
1999
IEEE
15 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
AMDO
2006
Springer
15 years 10 months ago
Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation
Abstract. We propose motion manifold learning and motion primitive segmentation framework for human motion synthesis from motion-captured data. High dimensional motion capture date...
Chan-Su Lee, Ahmed M. Elgammal
FGR
2004
IEEE
230views Biometrics» more  FGR 2004»
15 years 10 months ago
Tracking Humans using Prior and Learned Representations of Shape and Appearance
Tracking a moving person is challenging because a person's appearance in images changes significantly due to articulation, viewpoint changes, and lighting variation across a ...
Jongwoo Lim, David J. Kriegman
ICPR
2010
IEEE
15 years 10 months ago
3D Human Pose Reconstruction Using Millions of Exemplars
We propose a novel exemplar based method to estimate 3D human poses from single images by using only the joint correspondences. Due to the inherent depth ambiguity, estimating 3D ...
Hao Jiang