In this paper I propose a context-aware collaborative filtering system that can predict a user's preference in different context situations based on past user-experiences. Th...
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
There are many interactions that take place at a call centre; between the customer and agent, the agent and computer, and indirectly between the customer and computer. This paper ...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
This paper addresses the problem of automatic temporal
annotation of realistic human actions in video using mini-
mal manual supervision. To this end we consider two asso-
ciate...
Olivier Duchenne, Ivan Laptev, Josef Sivic, Franci...