In this paper, we represent human actions as short sequences of atomic body poses. The knowledge of body pose is stored only implicitly as a set of silhouettes seen from multiple ...
Abhijit S. Ogale, Alap Karapurkar, Yiannis Aloimon...
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
After a brief overview of the elements of modern grid computing, a number of common use-cases of natural language processing tasks running on the grid are presented, notably corpu...
Skin is the outer-most tissue of the human body. As a result, people are very aware of, and very sensitive to, the appearance of their skin. Consequently, skin appearance has been...
In interest point based human action recognition, local descriptors are used to represent information in the neighbourhood around each extracted space-time interest point. The per...