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CA
2003
IEEE
15 years 12 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
195
Voted
FGR
2000
IEEE
112views Biometrics» more  FGR 2000»
15 years 11 months ago
Viewpoint-Invariant Learning and Detection of Human Heads
We present a method to learn models of human heads for the purpose of detection from different viewing angles. We focus on a model where objects are represented as constellations ...
Markus Weber, Wolfgang Einhäuser, Max Welling...
RT
1999
Springer
15 years 11 months ago
Image-Based BRDF Measurement Including Human Skin
: We present a new image-based process for measuring the bidirectional reflectance of homogeneous surfaces rapidly, completely, and accurately. For simple sample shapes (spheres a...
Stephen R. Marschner, Stephen H. Westin, Eric P. L...
CVRMED
1997
Springer
15 years 10 months ago
Physically-based model for simulating the human trunk respiration movements
Abstract. We have developped a physically-based model where an object is represented by a set of mass points on its contour. Each object may be defined locally and physically usin...
Emmanuel Promayon, Pierre Baconnier, Claude Puech
ECCV
2006
Springer
15 years 10 months ago
Human Pose Tracking Using Multi-level Structured Models
Tracking body poses of multiple persons in monocular video is a challenging problem due to the high dimensionality of the state space and issues such as inter-occlusion of the pers...
Mun Wai Lee, Ramakant Nevatia