Sciweavers

11612 search results - page 2202 / 2323
» Human Computer Confluence
Sort
View
GROUP
2009
ACM
16 years 25 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
GROUP
2009
ACM
16 years 25 days ago
Locating patient expertise in everyday life
Coping with a new health issue often requires individuals to acquire knowledge and skills to manage personal health. Many patients turn to one another for experiential expertise o...
Andrea Civan, David W. McDonald, Kenton T. Unruh, ...
GROUP
2009
ACM
16 years 25 days ago
All My People Right Here, Right Now: management of group co-presence on a social networking site
A mundane but theoretically interesting and practically relevant situation presents itself on social networking sites: the co-presence of multiple groups important to an individua...
Airi Lampinen, Sakari Tamminen, Antti Oulasvirta
IMC
2009
ACM
16 years 25 days ago
Scalable proximity estimation and link prediction in online social networks
Proximity measures quantify the closeness or similarity between nodes in a social network and form the basis of a range of applications in social sciences, business, information t...
Han Hee Song, Tae Won Cho, Vacha Dave, Yin Zhang, ...
SOUPS
2009
ACM
16 years 25 days ago
Challenges in supporting end-user privacy and security management with social navigation
Social navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can p...
Jeremy Goecks, W. Keith Edwards, Elizabeth D. Myna...
« Prev « First page 2202 / 2323 Last » Next »