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TOG
2008
235views more  TOG 2008»
15 years 6 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
TOG
2008
100views more  TOG 2008»
15 years 6 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
TROB
2008
154views more  TROB 2008»
15 years 6 months ago
Dynamic Performance of Mobile Haptic Interfaces
Abstract--The increasing demand for virtual reality applications in several scientific disciplines feeds new research perspectives dealing with robotics, automation, and computer s...
Alessandro Formaglio, Domenico Prattichizzo, Feder...
AIEDAM
2004
77views more  AIEDAM 2004»
15 years 6 months ago
The role of trust in distributed design
Automated support of design teams, consisting of both human and automated systems, requires an understanding of the role of trust in distributed design processes. By explicitating ...
Niek J. E. Wijngaards, Hidde M. Boonstra, Frances ...
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
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