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CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
EVOW
2006
Springer
15 years 10 months ago
On Interactive Evolution Strategies
Abstract. In this paper we discuss Evolution Strategies within the context of interactive optimization. Different modes of interaction will be classified and compared. A focus will...
Ron Breukelaar, Michael Emmerich, Thomas Bäck
EVOW
2006
Springer
15 years 10 months ago
Optimal Broadcasting in Metropolitan MANETs Using Multiobjective Scatter Search
Mobile Ad-hoc Networks (MANETs) are composed of a set of communicating devices which are able to spontaneously interconnect without any pre-existing infrastructure. In such scenari...
Francisco Luna, Antonio J. Nebro, Bernabé D...
GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
15 years 10 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
AICCSA
2001
IEEE
65views Hardware» more  AICCSA 2001»
15 years 10 months ago
Taxonomy of Process Modeling Languages
: A software process is defined as a description of various steps that must be carried out by process agents to pursue the goals of software engineering. To support a software proc...
Kamal Zuhairi Zamli, Peter Lee
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