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LCN
2008
IEEE
16 years 1 months ago
Covert channels in multiplayer first person shooter online games
Abstract—Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry ...
Sebastian Zander, Grenville J. Armitage, Philip Br...
177
Voted
SEMCO
2008
IEEE
16 years 1 months ago
Disambiguating Sounds through Context
A central problem in automatic sound recognition is the mapping between low-level audio features and the meaningful content of an auditory scene. We propose a dynamic network mode...
Maria E. Niessen, Leendert van Maanen, Tjeerd C. A...
HAPTICS
2007
IEEE
16 years 1 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
185
Voted
HPDC
2007
IEEE
16 years 1 months ago
Precise and realistic utility functions for user-centric performance analysis of schedulers
Utility functions can be used to represent the value users attach to job completion as a function of turnaround time. Most previous scheduling research used simple synthetic repre...
Cynthia Bailey Lee, Allan Snavely
197
Voted
ICCV
2007
IEEE
16 years 1 months ago
Action Recognition from Arbitrary Views using 3D Exemplars
In this paper, we address the problem of learning compact, view-independent, realistic 3D models of human actions recorded with multiple cameras, for the purpose of recognizing th...
Daniel Weinland, Edmond Boyer, Rémi Ronfard
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