This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The interactive presentation is documented in StoryML, an...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
In this article, we propose an approach of nonverbal interaction with virtual agents to control agents' behavioral expressivity by extracting and combining acoustic and gestu...
Matthias Rehm, Thurid Vogt, Michael Wissner, Nikol...
We present an implementation of a multi-agent system that aims at solving the problem of tacit knowledge transfer by means of experiences sharing. In particular, we consider experi...
Enrico Blanzieri, Paolo Giorgini, Fausto Giunchigl...
As learning agents move from research labs to the real world, it is increasingly important that human users, including those without programming skills, be able to teach agents de...