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AAI
2005
124views more  AAI 2005»
15 years 6 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
GECCO
2009
Springer
103views Optimization» more  GECCO 2009»
16 years 23 days ago
GAMA (genetic algorithm driven multi-agents)for e-commerce integrative negotiation
Software agents help automate a variety of tasks including those involved in buying and selling products over the internet. The need for handling complex highly configurable produ...
Magda Bahaa Eldin Fayek, Ihab A. Talkhan, Khalil S...
AMKM
2003
Springer
15 years 11 months ago
Integrating External Sources in a Corporate Semantic Web Managed by a Multi-agent System
We first describe a multi-agent system managing a corporate memory in the form of a corporate semantic web. We then focus on a newly introduced society of agents in charge of wrap...
Tuan-Dung Cao, Fabien Gandon
IVA
2007
Springer
16 years 10 days ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
CIMCA
2006
IEEE
16 years 7 days ago
Constrained Circular Hidden Markov Models for Recognizing Deformed Shapes
In this paper, we analyse the properties of the standard circular hidden Markov model (HMM) on 2D shape recognition. We point out the limitations of the circular HMMs and further ...
Jinhai Cai