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AGS
2009
Springer
16 years 1 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
AAAI
2010
15 years 8 months ago
Error Aware Monocular Visual Odometry using Vertical Line Pairs for Small Robots in Urban Areas
We report a new error-aware monocular visual odometry method that only uses vertical lines, such as vertical edges of buildings and poles in urban areas as landmarks. Since vertic...
Ji Zhang, Dezhen Song
IAT
2009
IEEE
16 years 1 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
AAMAS
2012
Springer
14 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
MINENET
2006
ACM
16 years 12 days ago
SVM learning of IP address structure for latency prediction
We examine the ability to exploit the hierarchical structure of Internet addresses in order to endow network agents with predictive capabilities. Specifically, we consider Suppor...
Robert Beverly, Karen R. Sollins, Arthur Berger