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AAMAS
1999
Springer
15 years 6 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
ATAL
2009
Springer
16 years 1 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
DAGM
2003
Springer
15 years 11 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ECML
2007
Springer
16 years 21 days ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
AAAI
2010
15 years 8 months ago
Assisting Users with Clustering Tasks by Combining Metric Learning and Classification
Interactive clustering refers to situations in which a human labeler is willing to assist a learning algorithm in automatically clustering items. We present a related but somewhat...
Sumit Basu, Danyel Fisher, Steven M. Drucker, Hao ...