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AAAI
2004
15 years 8 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young
ATAL
2010
Springer
15 years 7 months ago
Can we predict safety culture?
Safety culture is broadly recognized as important for Air Traffic Management and various studies have addressed its characterization and assessment. Nevertheless, relations betwee...
Alexei Sharpanskykh, Sybert H. Stroeve
AAAI
2011
14 years 6 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
ATAL
2009
Springer
16 years 1 months ago
MABLE: a framework for learning from natural instruction
The Modular Architecture for Bootstrapped Learning Experiments (MABLE) is a system that is being developed to allow humans to teach computers in the most natural manner possible: ...
Roger Mailler, Daniel Bryce, Jiaying Shen, Ciaran ...
MABS
2004
Springer
15 years 12 months ago
Smooth Scaling Ahead: Progressive MAS Simulation from Single PCs to Grids
The emerging ”Computational Grid” infrastructure poses many new opportunities for the developing science of large scale multiagent simulation. The ability to migrate agent expe...
Les Gasser, Kelvin Kakugawa, Brant Chee, Marc Este...