This paper describes the software architecture of Stanley, an autonomous land vehicle developed for high-speed desert driving without human intervention. The vehicle recently won ...
Michael Montemerlo, Sebastian Thrun, Hendrik Dahlk...
The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
We have developed two systems, FN and ANDD, that use natural language and graphical displays, respectively, to communicate information about objects to human users. Both systems m...
Modeling crowd behavior is an important challenge for cognitive modelers. We propose a novel model of crowd behavior, based on Festinger’s Social Comparison Theory, a social psy...
Effective access to knowledge within large declarative memory stores is one challenge in the development and understanding of long-living, generally intelligent agents. We focus o...