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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ACMACE
2005
ACM
16 years 4 days ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
BMCBI
2011
15 years 1 months ago
An Agent-Based Model to study the epidemiological and evolutionary dynamics of Influenza viruses
Background: Influenza A viruses exhibit complex epidemiological patterns in a number of mammalian and avian hosts. Understanding transmission of these viruses necessitates taking ...
Benjamin Roche, John M. Drake, Pejman Rohani
FLAIRS
2000
15 years 8 months ago
Actively Supporting Collaboration in Virtual Learning Environments
Collaboration between peers is an important aspect of the learning process and can considerably augment learning in studying complex domains. To ensure that peer collaboration occ...
Adrian Gordon, Lynne E. Hall
CHI
2006
ACM
16 years 7 months ago
Tableau machine: an alien presence in the home
Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
Mario Romero, Zachary Pousman, Michael Mateas